Examination Room
Examination Room

Scene created by Nate Rulli using 3ds Max, Zbrush, Quixel, Knald, xNormal, and Photoshop for Unreal Engine 4. Based on concept art by Nicolas Ferrand www.nicolas-ferrand.com.

 

 

 

 

 

 

Examination Room
Examination Room

Scene created by Nate Rulli using 3ds Max, Zbrush, Quixel, Knald, xNormal, and Photoshop for Unreal Engine 4. Based on concept art by Nicolas Ferrand www.nicolas-ferrand.com.

 

 

 

 

 

 

Examination Room
Examination Room

Scene created by Nate Rulli using 3ds Max, Zbrush, Quixel, Knald, xNormal, and Photoshop for Unreal Engine 4. Based on concept art by Nicolas Ferrand www.nicolas-ferrand.com.

 

 

 

 

 

 

PrimLab01h.jpg
Rifle02.jpg
Rifle03.jpg
Rifle05.jpg
Rifle01-Tris.jpg
Rifle04-Concept.jpg
Diner3.jpg
Diner4.jpg
Low Poly Satcom Radio
Low Poly Satcom Radio

Modeled in 3ds Max, baked in xNormal and dDo

High Poly Satcom Radio
High Poly Satcom Radio

Modeled in 3ds Max and Zbrush

Low Poly Boulder
Low Poly Boulder

Modeled in Mudbox and 3D Coat, unwrapped in Maya, and baked in xNormal.

Tileable Stone Pattern
Tileable Stone Pattern

Sculpted in Zbrush, baked in xNormal, and composited in Photoshop.

Stone_Wall_Materialsheet001.jpg
Tileable Brick Texture
Tileable Brick Texture

Sculpted in Zbrush, baked in xNormal, and composited in Photoshop.

 

 

 

 

 

 

 

Tileable Brick Texture
Tileable Brick Texture

Sculpted in Zbrush, baked in xNormal, and composited in Photoshop.

 

 

 

 

 

 

Examination Room
Examination Room
Examination Room
PrimLab01h.jpg
Rifle02.jpg
Rifle03.jpg
Rifle05.jpg
Rifle01-Tris.jpg
Rifle04-Concept.jpg
Diner3.jpg
Diner4.jpg
Low Poly Satcom Radio
High Poly Satcom Radio
Low Poly Boulder
Tileable Stone Pattern
Stone_Wall_Materialsheet001.jpg
Tileable Brick Texture
Tileable Brick Texture
Examination Room

Scene created by Nate Rulli using 3ds Max, Zbrush, Quixel, Knald, xNormal, and Photoshop for Unreal Engine 4. Based on concept art by Nicolas Ferrand www.nicolas-ferrand.com.

 

 

 

 

 

 

Examination Room

Scene created by Nate Rulli using 3ds Max, Zbrush, Quixel, Knald, xNormal, and Photoshop for Unreal Engine 4. Based on concept art by Nicolas Ferrand www.nicolas-ferrand.com.

 

 

 

 

 

 

Examination Room

Scene created by Nate Rulli using 3ds Max, Zbrush, Quixel, Knald, xNormal, and Photoshop for Unreal Engine 4. Based on concept art by Nicolas Ferrand www.nicolas-ferrand.com.

 

 

 

 

 

 

Low Poly Satcom Radio

Modeled in 3ds Max, baked in xNormal and dDo

High Poly Satcom Radio

Modeled in 3ds Max and Zbrush

Low Poly Boulder

Modeled in Mudbox and 3D Coat, unwrapped in Maya, and baked in xNormal.

Tileable Stone Pattern

Sculpted in Zbrush, baked in xNormal, and composited in Photoshop.

Tileable Brick Texture

Sculpted in Zbrush, baked in xNormal, and composited in Photoshop.

 

 

 

 

 

 

 

Tileable Brick Texture

Sculpted in Zbrush, baked in xNormal, and composited in Photoshop.

 

 

 

 

 

 

show thumbnails