Rail car and rails were modeled in 3ds Max and detailed in Zbrush, then baked and textured in Substance Painter  Ground material generated procedurally in Substance Designer  Coal modeled in Zbrush then textured in Substance Designer  Rail ties and gravel modeled in Zbrush and textured in Quixel  Final scene in Marmoset Toolbag 3   

Rail car and rails were modeled in 3ds Max and detailed in Zbrush, then baked and textured in Substance Painter

Ground material generated procedurally in Substance Designer

Coal modeled in Zbrush then textured in Substance Designer

Rail ties and gravel modeled in Zbrush and textured in Quixel

Final scene in Marmoset Toolbag 3

 

 Modeled in 3ds Max, and detailed in Zbrush  Textures baked and created with Quixel, Knald, and xNormal  Final scene in Unreal Engine 4  68k tris, 2k textures  PBR workflow   

Modeled in 3ds Max, and detailed in Zbrush

Textures baked and created with Quixel, Knald, and xNormal

Final scene in Unreal Engine 4

68k tris, 2k textures

PBR workflow

 

 Marmoset Toolbag 3 Render

Marmoset Toolbag 3 Render

 Original concept by  http://www.nicolas-ferrand.com/
Rifle2.png
Rifle6.png
Rifle5.png
Rifle1.png
Rifle3.png
Knife005.png
Knife007.png
Knife006.png
 Rail car and rails were modeled in 3ds Max and detailed in Zbrush, then baked and textured in Substance Painter  Ground material generated procedurally in Substance Designer  Coal modeled in Zbrush then textured in Substance Designer  Rail ties and gravel modeled in Zbrush and textured in Quixel  Final scene in Marmoset Toolbag 3   
 Modeled in 3ds Max, and detailed in Zbrush  Textures baked and created with Quixel, Knald, and xNormal  Final scene in Unreal Engine 4  68k tris, 2k textures  PBR workflow   
 Marmoset Toolbag 3 Render
 Original concept by  http://www.nicolas-ferrand.com/
Rifle2.png
Rifle6.png
Rifle5.png
Rifle1.png
Rifle3.png
Knife005.png
Knife007.png
Knife006.png

Rail car and rails were modeled in 3ds Max and detailed in Zbrush, then baked and textured in Substance Painter

Ground material generated procedurally in Substance Designer

Coal modeled in Zbrush then textured in Substance Designer

Rail ties and gravel modeled in Zbrush and textured in Quixel

Final scene in Marmoset Toolbag 3

 

Modeled in 3ds Max, and detailed in Zbrush

Textures baked and created with Quixel, Knald, and xNormal

Final scene in Unreal Engine 4

68k tris, 2k textures

PBR workflow

 

Marmoset Toolbag 3 Render

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