Rifle10.jpg
Rifle09.jpg
 Above, side-view rendered in Marmoset Toolbag 3. Concept below.

Above, side-view rendered in Marmoset Toolbag 3. Concept below.

 Primitive lab, based on a concept from Assassin's Creed 2 by  Nicolas Ferrand .  Everything modeled first in 3ds Max, then some props brought into Zbrush for a detail/damage pass. Materials created in Quixel and Knald. Scene created and rendered in Unreal Engine 4.   

Primitive lab, based on a concept from Assassin's Creed 2 by Nicolas Ferrand.

Everything modeled first in 3ds Max, then some props brought into Zbrush for a detail/damage pass. Materials created in Quixel and Knald. Scene created and rendered in Unreal Engine 4.

 

PrimLab01f.jpg
 Marmoset Toolbag 3 Render

Marmoset Toolbag 3 Render

 Found some reference for this while shopping for groomsmen gifts. I went with higher quality knives, but I still like the look of this one.  Modeled in 3ds Max, then dynameshed in Zbrush to add more detail to the ornate sections. Baked and textured in Substance Painter, then rendered in Marmoset Toolbag 3.

Found some reference for this while shopping for groomsmen gifts. I went with higher quality knives, but I still like the look of this one.

Modeled in 3ds Max, then dynameshed in Zbrush to add more detail to the ornate sections. Baked and textured in Substance Painter, then rendered in Marmoset Toolbag 3.

 Found some reference for this while shopping for groomsmen gifts. I went with higher quality knives, but I still like the look of this one.  Modeled in 3ds Max, then dynameshed in Zbrush to add more detail to the ornate sections. Baked and textured in Substance Painter, then rendered in Marmoset Toolbag 3.

Found some reference for this while shopping for groomsmen gifts. I went with higher quality knives, but I still like the look of this one.

Modeled in 3ds Max, then dynameshed in Zbrush to add more detail to the ornate sections. Baked and textured in Substance Painter, then rendered in Marmoset Toolbag 3.

RailCar1.jpg
RailCar2.jpg
Rifle10.jpg
Rifle09.jpg
 Above, side-view rendered in Marmoset Toolbag 3. Concept below.
 Primitive lab, based on a concept from Assassin's Creed 2 by  Nicolas Ferrand .  Everything modeled first in 3ds Max, then some props brought into Zbrush for a detail/damage pass. Materials created in Quixel and Knald. Scene created and rendered in Unreal Engine 4.   
PrimLab01f.jpg
 Marmoset Toolbag 3 Render
 Found some reference for this while shopping for groomsmen gifts. I went with higher quality knives, but I still like the look of this one.  Modeled in 3ds Max, then dynameshed in Zbrush to add more detail to the ornate sections. Baked and textured in Substance Painter, then rendered in Marmoset Toolbag 3.
 Found some reference for this while shopping for groomsmen gifts. I went with higher quality knives, but I still like the look of this one.  Modeled in 3ds Max, then dynameshed in Zbrush to add more detail to the ornate sections. Baked and textured in Substance Painter, then rendered in Marmoset Toolbag 3.
RailCar1.jpg
RailCar2.jpg

Above, side-view rendered in Marmoset Toolbag 3. Concept below.

Primitive lab, based on a concept from Assassin's Creed 2 by Nicolas Ferrand.

Everything modeled first in 3ds Max, then some props brought into Zbrush for a detail/damage pass. Materials created in Quixel and Knald. Scene created and rendered in Unreal Engine 4.

 

Marmoset Toolbag 3 Render

Found some reference for this while shopping for groomsmen gifts. I went with higher quality knives, but I still like the look of this one.

Modeled in 3ds Max, then dynameshed in Zbrush to add more detail to the ornate sections. Baked and textured in Substance Painter, then rendered in Marmoset Toolbag 3.

Found some reference for this while shopping for groomsmen gifts. I went with higher quality knives, but I still like the look of this one.

Modeled in 3ds Max, then dynameshed in Zbrush to add more detail to the ornate sections. Baked and textured in Substance Painter, then rendered in Marmoset Toolbag 3.

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